tag:blogger.com,1999:blog-5823067650205179305.post5202097215086420953..comments2020-04-27T09:33:49.036+01:00Comments on BoardGameGuru Blog: IOS - the slow train of gamingUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5823067650205179305.post-6482771026315864162013-02-28T23:43:42.039+00:002013-02-28T23:43:42.039+00:00I've found myself buying iPad versions of boar...I've found myself buying iPad versions of board games as a cheap way to trial the 'real thing' - especially as often you don't need to get a bunch of people together and get them to risk an evening on something new - so, I think there is a marketing angle to having an electronic edition. <br /><br />(Particularly for Days of Wonder - I'm now desperate for them to reprint the Switzerland TTR map again. Fantasy Flight seem to be another one who commission their own apps).<br /><br />But it looks like most games publishers don't commission apps but just want to licence out the name - Carcassonne is a great example where the iOS and Android versions look they were licensed out separately, resulting in very different titles.<br /><br />That said - a good App can easily cost six figures to develop, especially if you want good computer based opponents with different playing styles. It's going to sell for 4.99 tops. That's a very different business to board games.<br />JulesLthttps://www.blogger.com/profile/04387310279928194787noreply@blogger.com