I have just started to cast thoughts ahead to the annual pilgrimage to the Ruhr and have started listing the games I hope to bring back from Germany in October. The list will grow over the conning months and as I am able to confirm stock will turn into pre-orders,
Two games have caught my eye already
'Sola Fide : The Reformation in Europe' is a 2 player Catolic v Protestant reformation battle from Jason Matthews and Christian Leonhard
and
'Fabled Fruit' (Friedemann Friese) has a mechanic akin to the Legacy system but without the game parts being altered. Both of these games are being published by Stronghold who have a most impressive 2nd half line up of games including 'Great Western Trail', 'Fuji Flush', 'Fog of War', 'Jorvik' and 'The Pursuit of Happiness'
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To read the full articles below, please follow the link to their own pages.
Is it really in stock?
I am
often asked - Is it really in stock?
The
short answer is yes. If you can add it to cart (i.e. purchase it) then it is
either in the warehouse or is a confirmed pre-release. If it’s a pre-release it
will be clearly noted at the top of the long and short descriptions.
This note will tell you when we expect the game to arrive.
If it
is not in stock (or a pre-order) then you can not purchase the game.
The
long answer is that I feel very strongly that if a customer purchases a game
from me then they can do it on the basis of having confidence that they will
receive it. The idea that you receive something you paid for is not
unreasonable, however it is not uncommon in board game retailing for shops to
sell games they do not have in stock and can not supply. When I started
boardgameguru in 2008, two
recent shopping experiences had made an impression on me – the first was seeing
a game I had
wanted for ages in
stock at shop 'x' (now closed) and being just under the threshold for a discount
I ordered another game to get over the £50 threshold. The next day the game I
had ordered to get me over the threshold turned up but the game I really wanted was out of
stock and refunded (and so I lost my discount).
The second was another game that I ordered from shop 'y' only to receive a refund
a few days later with an email saying ‘this has been unavailable
for ages’ – to which my reply was ‘why waste my time by showing as in stock’? .
New release highlights 140616
Lots of great games this week
One of each of these will not make it as far the stock room shelves
'Animals on Board' (smash hit for Pegasus at UKGames Expo) , 'Nina & Pinta' (which received a glowing report from The Opinionated Gamers ) and 'Broom Service : The Card Game' (The game seems to have come full circle being the card game of a board game which was the board game of a a card game....). I just need to arrange some game nights...
One of each of these will not make it as far the stock room shelves
'Animals on Board' (smash hit for Pegasus at UKGames Expo) , 'Nina & Pinta' (which received a glowing report from The Opinionated Gamers ) and 'Broom Service : The Card Game' (The game seems to have come full circle being the card game of a board game which was the board game of a a card game....). I just need to arrange some game nights...
31st May New Release highlight
A 2 player co-operative game from Japan - 'The Ravens of Thri Sahashri' is probably the most unusual release of the week (if not the year...). One player is a girl who has lost her memory and the other a detective who is trying to help her restore her memory. I have to confess to owning this since its Essen 2014 release but not played it yet. The original release was only a few hundred copies and it has been republished to a wider audience by British publishing house Osprey. Osprey have quickly created themselves a reputation as astute game publishers having re packaged Peer Sylvesters King of Siam into (the excellent) 'The King is Dead' and the submarine wargame 'They Come Unseen'.
New releases sparking my interest - May 20th
'Tin Goose' is my most anticipated game for some time - a transport economic and risk management game from the designer of the superb 'Sekigahara' (Matt Calkins). I also like the theme of the pioneer age of commercial air travel. I am wondering how it compares to Martin Wallace's 'Aeroplanes' - maligned by some because of the dice rolling (and random turn order). I like 'Aeroplanes precisely because it created the risk management that might be required a new economic endeavor, you need a Plan B, C and D to survive. However, 'Tin Goose' promises No Luck and lots of the external economic shocks that plagued the industry. The difference is that the players control these events and it adds a layer of deduction and bluffing to the route building and airline management.
Also
'Imhotep' - From Phil Walker-Harding ('Cacao', 'Sushi Go' and 'Archaeology'), 'Imhotep' is a cut throat game of pyramid building that has been mentioned as a candidate for this years Spiel Des Jahres award.
BoardGameGuru Interview : Bevan Clatworthy (Ghostel; Tinkerbot Games)
BoardGameGuru Interview : Bevan
Clatworthy (Ghostel; Tinkerbot Games)
Interview by Angus Abranson
For our first BoardGameGuru interview
I contacted Bevan Clatworthy, an old friend and gaming buddy whose first
boardgame, ‘Ghostel’, is currently on Kickstarter through Tinkerbot Games.
Bevan Clatworthy, Tinkerbot Games and designer of 'Ghostel'
Spending his early life bouncing
around Europe as a member of the Army Brat Brigade his love affair with gaming
blossomed when he returned to his native Cornwall and further cemented itself
when he moved to Cardiff with a heady mix of new friends, funds and no bedtime.
Natural progression led Bevan to turn
his hand and imagination to designing his own games and following success in
the UK Games EXPO Redesign Competition he teamed up with Gino and Tony to form
Tinkerbot Games. Ghostel, both Bevan and Tinkerbots first game, is currently on
Kickstarter until Thursday 25th February 2016 and is well worth
checking out.
1) When did you first become interested in card and board games?
I think I first became interested in
'proper' board gaming when I was about 12 or 13, when I got copies of
HeroQuest, Space Crusade and the AD&D board game. I loved how different
these games were to the usual games of Monopoly, and these led me into the more
collectible games like Magic and Games Workshop miniatures.
2) What where your favourite games when you started, and what are your
favourite now?
I was always a big fan on wargaming
and collectible card games, but when I encountered Arkham Horror, well that was
the end of that! The concept of constantly needing to keep up with new models
or new cards was replaced by the wonderful 'it's all in one box' with the
occasional expansion to pick up later down the line. Plus the barrier to play
was removed, as I could find board and card games that suited everyone in my
playgroup. Now my favourites are worker placement games like Lords of Waterdeep
and Blood Rage, and the clever dice games like Elder Sign and Ninja Dice.
3) Do you feel your taste in games has changed since you began designing
games?
I reckon my taste hasn't changed a
great deal, as they're pretty varied! I'm happy to play anything (that's the
designer in me trying to learn as much as possible) and it's rare I find a game
I can't see something I enjoy, either in the theme or mechanics.
4) Different designers have various methods of designing their games.
Some start with a theme, others with a mechanic. What is your process like?
I'm definitely a thematic designer at
heart, but I'm tending to find these days I'll have an idea for a mechanic and
a theme will present itself as it mulls around my brain. Once the two are
married up, the theme definitely informs all the ancillary mechanics that turn
it from an exercise to a game.
5) What is your favourite part about designing games?
I think it's the buzz you get when
several playtesters have sat down to your fourth or fifth iteration of a game
you've been working on, and everyone is engaged by what you've designed. When
the players are showing true enjoyment of your game, that's what I really love
about designing.
6) What is the most difficult part in the design process?
For me, it's getting up the courage
to present that first prototype. It's invariably a mess with tons of head
scratching and sighing from bored and frustrated play testers. It's necessary
but it takes me quite a bit to subject myself to it.
Ghostel by Tinkerbot Games (2016)
7) Now I’ve been lucky enough to playtest Ghostel quite a bit over the last
few years. How would you describe the game in a paragraph to those who have not
heard of it?
Ghostel is a dice rolling worker
placement game for 2-4 players that plays in roughly 45-60 minutes. You play as
ghosts scaring visitors away from a hotel that used to be YOUR haunted house!
Are you the scariest ghost of the night?
8) How did the idea behind Ghostel develop?
It was after an evening playing a
game called Pirates of Nassau. I loved how this game rook the roll'n'move
mechanic and made it work as you used dice to navigate straits. It was this
idea of dropping off dice that was noodling around my brain when I was on a
drive back from Cardiff. It was Halloween and after driving past the umpteenth
window display of monsters and vampires the idea of ghosts using their dice to
'scare people' just materialised. Once I got home I quickly knocked up a basic
prototype, and all the little extra bits like the phobias and Spookie favours
just grew organically. I love that kind of design, where the theme just gives
extra little nuggets that tie the whole concept together.
Ghostel by Tinkerbot Games (2016)
9) You’re using Kickstarter to raise the money for the publication of
Ghostel. The campaign is currently running as we conduct this interview but how
have you found the experience so far?
Tiring! It's been very exciting to
get all the comments from backers, plus keeping up a presence on the internet
through social media and all the wonderful people making content for the hobby
gaming industry. It's also been very nerve-wracking, especially watching the
money counter tick up at varying paces during the campaign.
(Angus : You can find the Ghostel Kickstarter here!)
10) What are the biggest dangers in running a Kickstarter project and
how do you plan to combat these?
The biggest so far has been the
budget. It's so easy to put something up there without fully pricing everything
up, only to find out you're way over budget and can't fulfil everything you've
promised the backers.
The other is keeping up engagement.
If a Kickstarter is put up and left to run alone, it'll die on the vine as
pledgers just don't feel connected or confident the project creators are even
there. Keeping up good content and listening to our pledgers has been key to
our initial success.
11) Ghostel is being published by Tinkerbot Games. How did you meet the
other guys behind Tinkerbot and where did the idea to form the company and
publish yourselves come from?
We (myself, Gino and Tony) have known
each other for years, but it was only after we were all selected as finalists
for the UK Games EXPO redesign competition in 2014 that we thought 'maybe we
can work together in this'. We had plenty of ideas to go with, and the success
we had in the competition gave us the confidence to think seriously about
taking the next step and becoming a company.
We then assessed everything we had,
and Ghostel came top of the list. This left us with two options, find a
publisher or give it a go on our own. Now, we love a challenge, and Kickstarter
presented a great opportunity to learn about the hobby industry from the
inside, plus we would have more control over the content and timelines for
getting the game produced. It sounded like just what we were looking for.
12) What other games do Tinkerbot have planned post-Ghostel?
At the moment it's all about Ghostel,
however we do have some plans for a series of micro-games that could be put
together as a compilation.
13) Most designers have a few ideas, or fleshed out designs, waiting in
the wings. What do you think we may see from you as your next project?
We have a couple of others at later
stages of development, including a dragon farming deck building game, and a
dice drafting game about moving goats up and down rock mesas. The decision will
be which to look at first!
14) You’ve attended a few playtest and ‘Unpub’ events here in the UK.
How important do you feel these events are for designers (both published and
unpublished ones)?
These are incredibly important, and
not just for the opportunity to play test your games. You get the chance to
talk to fellow designers and to publishers and just soak up the accumulated
knowledge these people have. It gets you noticed, you become a face in the
industry and you get to build relationships in an industry that is close knit
and welcoming.
15) What are your tips for budding game designers? Anything to pay particular
attention or to try and avoid?
Play test like crazy, and don't be
afraid of change as you may find your earlier designs aren't the best.
That said, always remember the
original vision for a design and be discerning of the feedback you receive; if
it means completely compromising what you intended with a design, you may end
up with something you don't actually like or wouldn't play yourself. Extracting
and interpreting the best information from your play testing is a vital skill.
Bevan as one of the characters from 'Ghostel'
16) You’ve been to Spiel in Essen as an attendee in the past. How did
you find the experience? How important do you feel it was to attend the show as
a budding designer? Will we be seeing Tinkerbot Games there in the future?
Essen was amazing! To see the wealth
of designs out there, I was like the kid in the proverbial candy store,
bouncing from demos to shopping and even some of the peripheral things like
cosplay items and comics. It was under your advice Angus that I experienced
these larger shows as a member of public first, as I now know that working at
such events is an entirely different experience, one that doesn't lend itself
to just being able to wander off and enjoy all the amazing games.
For a designer, I think you should
definitely experience something like Essen as soon as possible. Not only will
it act as an inspiration to keep at those long nights of cutting up prototypes
and reading through game reports for updates, it acts as a cracking
barometer of what is in vogue in terms of the types of games that are popular.
This can help inform which direction or which design you want to focus on if
your plan is to get published. It's also a brilliant opportunity to meet these
publishers face to face and show your wares.
As for Tinkerbot Games being there
one year who knows?! That would be amazing, even if it was part of a joint
stall or something, we'll just have to see how we do with Ghostel and take it
from there.
17) Do you have a favourite designer? What attracts
you to their games and do you have a particular title which is your 'standout
game' by them?
My favourite designer would have to
be Antoine Bauza, although it's close! I just love the variety in his games and
the way they always evoke the theme through the strong mechanics. My favourite
of his designs would be Takenoko, those gorgeous bamboo pieces and the little
panda just make the simple mechanics pop!
18) What new board or card game, that's due for
release this year, are you most looking forward to and why?
My most looked forward to would be
Scythe from Jamey Stegmaier. It got a lot of buzz on Kickstarter, with it's
amazing looking artwork but it looks like a solid game is there to back it all
up. Plus it has giant mecha, which is like an auto-back for me.
19) What are your current Top 10 Games?
This was a tough list to put
together, and the order isn't really how I would rate these games as they have
a lot of variety in there. Let's just say these are my ten favourite games.
2) Rhino Hero
3) Blood Rage
4) Takenoko
5) Zombicide (any edition)
6) Five Tribes
7) Camel Up
8) Love Letter (the Batman version is
my favourite implementation)
9) King of Tokyo (although King of New York
is very close!)
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Osprey Games to Republish 'Escape From Colditz 75th Anniversary Edition'!
Osprey Games was set up last year as part of the Osprey Publishing Group - who have been producing fantastic historical military books for decades, Osprey Publishing had already produced several wargames rules for miniature gaming but decided they also wanted to start producing card and board games - using their reputation for quality to bring out new games as well as to bring back long out of print classics.
They have already released several board and card games and had a presence at Essen Spiel this year but the announcement they've just made that they are working on a bringing back the classic 'Escape From Colditz' will be met with a lot of interest and excitement.
'Escape From Colditz' was originally published by Gibson Games in 1973 who published it until 2000. Rumour had it, at the time, that the rights of the game had been brought by an American Movie studio who were planning on making an 'Escape From Colditz' movie and wanted the game rights as part of any future merchandising.
The game was designed by Pat Reid, a British officer who was held at the Colditz prisoner of war camp during World War Two and managed to successfully escape from it, and Brian Degas who write the 'Colditz' TV series (BBC; 1972-74) based upon Pat's escape.
The game had one player take the role of the German Officers and the other players taking the roles of various nationalities of prisoners held at Colditz - British, French, Dutch, American and Polish - who move round the board, evading the German Officers, and collecting various items to aid them in their eventual escape attempt.
The new edition, due for release in October 2016 to coincide with the 75th anniversary of Pat Reid's escape, will feature completely new artwork, wooden playing pieces, and also include replicas of prisoner-of-war artifacts from Brain Degas' extensive collection.
Escape From Colditz has long been heralded as an iconic game with innovative game design. With Osprey's background of excellence in the military arena all the signs are that this new edition should hit all the right spots.
By Angus Abranson
They have already released several board and card games and had a presence at Essen Spiel this year but the announcement they've just made that they are working on a bringing back the classic 'Escape From Colditz' will be met with a lot of interest and excitement.
'Escape From Colditz' was originally published by Gibson Games in 1973 who published it until 2000. Rumour had it, at the time, that the rights of the game had been brought by an American Movie studio who were planning on making an 'Escape From Colditz' movie and wanted the game rights as part of any future merchandising.
The game was designed by Pat Reid, a British officer who was held at the Colditz prisoner of war camp during World War Two and managed to successfully escape from it, and Brian Degas who write the 'Colditz' TV series (BBC; 1972-74) based upon Pat's escape.
The game had one player take the role of the German Officers and the other players taking the roles of various nationalities of prisoners held at Colditz - British, French, Dutch, American and Polish - who move round the board, evading the German Officers, and collecting various items to aid them in their eventual escape attempt.
The new edition, due for release in October 2016 to coincide with the 75th anniversary of Pat Reid's escape, will feature completely new artwork, wooden playing pieces, and also include replicas of prisoner-of-war artifacts from Brain Degas' extensive collection.
Escape From Colditz has long been heralded as an iconic game with innovative game design. With Osprey's background of excellence in the military arena all the signs are that this new edition should hit all the right spots.
By Angus Abranson
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The last of the Treefrogs
New cardboard being handed over by the postie is usually an
occasion of joy. Yesterday’s delivery was tinged with a little sadness. The
game that arrived was ‘Ships' (the last of Martin Wallace’s 2014 Treefrog
Subscription) I am huge fan of Martin’s game designs – theme led,
idiosyncratic, risky, and cerebral. I had a long chat with Martin at Essen and he
explained that he wanted to concentrate on design and not have to worry about
the risks that come with publishing games.
I wish him well but I will miss my deliveries from Treefrog. ‘Ships’
(not played yet) looks to be a fitting finale to the subscription series –
transport themed and a gamer’s game.
5 DAYS OF HALLOWEEN - DAY 5 – FURY OF DRACULA
5 DAYS OF HALLOWEEN
DAY 5 – FURY OF DRACULA
Even before they started to sparkle vampires were incredibly popular in
literature, movies, games and other aspects of popular culture. I remember
playing the old ‘I Vant To Bite Your Finger’(Hasbro, 1979) game as a child.
Never knowing if Dracula would bite you as you possibly sacrificed your finger
to his bloodthirsty teeth (the teeth left two red felt pen marks on your finger
to show you had been bitten.
(I Vant To Bite Your Finger photo courtesy of http://growinguplast.com/post/109394469671/i-vant-to-bite-your-finger-1979-what-are-some found via Google)
Almost a decade later an altogether much more involved and fun game
came out from British publishers Games Workshop which featured our friend
Dracula travelling around Europe giving those hunting him the slip and leaving
an assortment of problems for the hunters to face if they started getting too
close to his trail. The game, of course, was Fury of Dracula and it was the
first board game I played where the players where playing as ‘a team’ against the
person who controlled Dracula. It wasn’t the first game to introduce this idea
(Scotland Yard had been published by Ravensburger in 1983 and won the Spiel des
Jahres award that year) but was took the idea and added rules for combat,
events and encounters – as well travel by a variety of means for Dracula.
Scotland Yard, by Ravensburger
Fury of Dracula 1st Edition, by Games Workshop
I loved Fury of Dracula and was lucky enough to get one of the early
sets that contained metal miniatures.
Fury of Dracula sadly disappeared out of print as Games Workshop
shifted their focus away from board and roleplaying games to concentrate on the
miniatures market through their immensely popular Warhammer Fantasy battle and
Warhammer 40,000 brands.
Fury of Dracula 2nd Edition, by Fantasy Flight Games
We had to wait until 2005 before Fury of Dracula returned to print,
after years of inflated second hand prices, when Fantasy Flight Games entered a
deal with Games Workshop to produce (and in some cases reprint) games based
upon GW’s brands. Fantasy Flight revised the game and upped the production
quality to bring us a fantastic new edition of the game which was, unsurprisingly,
as popular as ever. A third edition of the game, with all new artwork, has
recently been released by Fantasy Flight Games.
Fury of Dracula 3rd Edition, by Fantasy Flight Games
It’s a great game at any time but especially one for Halloween. It is
quite a long game though, with all editions quoting about 3 hours of play, but
if you’re hunters get very lucky and track down the Count early on the game can
be played quicker… but make sure you have plenty of time just in case!
Buy Fury of Dracula : http://www.boardgameguru.co.uk/fury-of-dracula-3rd-edition-1278-p.asp
By Angus Abranson
5 DAYS OF HALLOWEEN - DAY 4 – OF GHOSTS AND GHOULS…
5 DAYS OF HALLOWEEN
DAY 4 – OF GHOSTS AND GHOULS…
What’s Halloween without ghosts, spirits and other things that go ‘BUMP’
in the night. The old ‘child in white blanket’ was a firm favourite Halloween
costume for kids all over growing up, much to many parents despair seeing their
blankets get holes cut out so their little devils could see through them whilst
roaming the neighbourhood in search of sweets.
So it’s only natural that Ghosts get a mention in our 5 DAYS OF
HALLOWEEN blog series and I’ve chosen two games that are great ways to spend
your Halloween Games Night.
Ghost Stories, by Repos Productions
First up is Repos Productions ‘Ghost Stories’. Ghost Stories is a co-operative game where
each player takes on the role of a Chinese Taoist Monk trying to defend the
village from a variety of nasty ghosts that have taken advantage of the ‘longest
night’ to break through the barriers separating the spirit and physical worlds.
The Monks can either try and battle the ghosts directly or visit one of the
locations scattered around the village to harness the locations special power
(either for the benefit of the group as a whole or the individual Monk ). You
are playing against the game itself and there are a variety of difficulty
levels – but even at the beginning level the game can be quite challenging. The
artwork is fantastic and the games components are really nicely done. It’s
suitable for 1 to 4 players and takes about an hour to play – so ideal if you
want to play several different games in an evening or even have several
attempts to defeat Wu-Feng, the Lord of Hell, and save the village from being
overrun by evil spirits!
Ghost Stories Board
Mysterium, by Libellud
Next up is a game that I would be very surprised isn’t a contender for
the 2016 Speil des Jahres next year. It’s the recently released ‘Mysterium’ by
Libellud. The game is set in the 1920’s when astrologist Mr MacDowell invites a
number of his friends (all gifted mediums) to his new house to try and communicate
with a ghost that seems to be haunting it. The ghost was murdered several
decades before and will remain restless until their murderer is identified.
Unfortunately the ghost is unable to ‘talk’ to any of the mediums but can ‘communicate’
through visions. Using these ‘visions’ the players have to decipher their
meaning and identify possible suspects, locations and the murder weapons
involved. One player takes the roll of the ‘ghost’ and is given a hand of seven
cards which contain dreamlike images. The ghost then passes the first player
one, or more, cards that they think will help the player identify the suspect.
The Ghost then refills the hand and proceeds to hand out cards to each medium.
As soon as the last medium received their cards the timer is flipped and the
mediums have until it runs out to not only identify the suspect (or location or
weapon) they are looking for but also help the other mediums too (thus possibly
scoring some bonus ‘time’ in the final round). Those who have identified their
suspect correctly move along to try their luck at determining the location,
whilst those who failed spend another round trying to locate their suspect. The
game lasts seven rounds at which point if any medium has failed to guess their
suspect/location/weapon the ghost has failed and disappears leaving the mystery
unsolved until another attempt can be trued the following year. If all the
mediums have guessed correctly then the ghost has a final chance to let the
mediums know ‘which’ of them has correctly identified the culprit, etc. This is
done with a final three card ‘vision’ which depending on the bonus ‘clairvoyancy’
each medium has gathered during the game means they will have one, two or three
cards shown before they have to make their final decisions. If the majority of the
mediums identify the suspect correctly then the ghost can ‘move on’ and rest
peacefully forever more. If not, then there is always next year…
Mysterium has been getting rave reviews and is a dead cert for our own
Halloween Games Night this year. It plays for 2-7 players and takes 42 minutes
(or thereabouts).
Mysterium Components, by Libellud
Buy Ghost Stories : http://www.boardgameguru.co.uk/ghost-stories-387-p.asp
Buy Mysterium : http://www.boardgameguru.co.uk/mysterium-33502-p.asp
By Angus Abranson
5 DAYS OF HALLOWEEN - DAY 3 – DEAD OF WINTER : A CROSSROADS GAME
5 DAYS OF HALLOWEEN
DAY 3 – DEAD OF WINTER : A CROSSROADS GAME
Once zombies were rarely seen outside of b-movies but, for whatever
reason, they’ve broken out of the scientific research stations, clawed their
way out of the graves, and have become a mainstay in popular culture over the
last 10-15 years. Best selling books and comics are written about them,
Hollywood aswell as the small screen have made them stars and many game
designers have been lured into creating games about them. And we, the players,
have largely lapped them up.
Last Night On Earth, by Flying Frog Productions
I’ve played my fair share of them over the years from the low
production qualities of ‘Maul of America’ (which was a fun game even if the
components were pretty basic) to the more recent high end production of games
such as Zombicide. I think my favourite has, so far, been Last Night on Earth
but that’s not the game I’ve chosen for todays ‘5 Days of Halloween’.
Zombicide, by Cool Mini Or Not/Guillotine Games
I have, in fact, chosen a game which we are hoping to play for the
first time on our own Halloween Games Night. One I’ve been wanting to play
since it came out in 2014 and I’ve heard people raving about. The game? Dead of
Winter : A Crossroads Game by Plaid Hat Games.
Dead of Winter : A Crossroads Game, by Plaid Hat Games
It’s a co-operative story-centric survival game for 2 – 5 players.
Taking place in one of the last human colonies during a harsh winter the players
have to work together to find food, fuel and other supplies, fight off the ever
present zombie menace (as well as other outside threats), resolve a variety of
crises that occur, all whilst trying to keep the colony’s morale up.
Added on top of the already troubling survival chances is that one of
the players *may* be a traitor – working to destroy the colony. This mechanic
has been seen in a number of other games (such as ‘Shadows Over Camelot’ and ‘Battlestar
Galactica The Board Game’) and can be very fun to play with. Making all the
players work together but never entirely trusting one another. Each player will
also have their own secret objectives which can give them an additional victory
on top of just managing to survive.
As I’ve not actually managed to play Dead of Winter yet (only a few
more days….) I’ll let Wil Wheaton show you a play through from Tabletop Season
3.
Geek & Sundry have also created a very good parody video for Dead
of Winter starring Felicia Day and Brandon Routh.
Enjoy!
Buy Dead of Winter - A Crossroads Game : http://www.boardgameguru.co.uk/dead-of-winter--a-crossroads-game-22157-p.asp
Buy Last Night on Earth : http://www.boardgameguru.co.uk/last-night-on-earth-648-p.asp
Buy Zombicide : http://www.boardgameguru.co.uk/zombicide-12847-p.asp
Buy Dead of Winter - A Crossroads Game : http://www.boardgameguru.co.uk/dead-of-winter--a-crossroads-game-22157-p.asp
Buy Last Night on Earth : http://www.boardgameguru.co.uk/last-night-on-earth-648-p.asp
Buy Zombicide : http://www.boardgameguru.co.uk/zombicide-12847-p.asp
By Angus Abranson
5 DAYS OF HALLOWEEN - DAY 2 – ALL THINGS CTHULHU…
5 DAYS OF HALLOWEEN
DAY 2 – ALL THINGS CTHULHU…
H. P. Lovecraft, the creator of the Cthulhu Mythos back in
1917, would never have believed how popular his creations would become –
spawning hundreds of ‘Cthulhu Mythos’ stories, films, video games, toys,
household décor, games and, even slippers, to name but a few things. He is,
quite possibly, the most influential horror writers of the twentieth century.
His initial creation has expanded through generations of other writers
exploring the Mythos, adding to it and in some cases carving out their own
versions of the Cthulhu Mythos universe (such as Charles Stross’ excellent ‘Laundry
Files’ series which deals with Bob Howard, an ex-IT consultant turned British
government agent).
The Mythos has influenced and inspired dozens of board and
card games over the last few decades. Some serious and heavy, others whimsical
and light, but all pay homage to his dark tales of cultists and Elder Gods from
Beyond the Stars…
Arkham Horror, Chaosium, 1987 Edition
My first experience with H. P. Lovecraft was, appropriately,
one Halloween as an early teen when I started reading his ‘At the Mountains of
Madness’ novella. I was hooked and the ‘Call of Cthulhu’ Roleplaying Game soon
became my favourite RPG (and still is today) and we played the original Arkham
Horror (published by Chaosium, 1987) as often as we could.
Cthulhu gaming has come a long way since then and, today, we
have dozens of Cthulhu-themed games available to while away the hours this
Halloween.
Here are just a few to choose from:
Arkham Horror (Fantasy Flight Games)
Call of Cthulhu : Living Card Game (Fantasy Flight Games)
Chez Cthulhu (Steve Jackson Games)
Cthulhu 500 (Atlas Games)
Cthulhu Dice (Steve Jackson Games)
Cthulhu Gloom (Atlas Games)
Elder Sign (Fantasy Flight Games)
Cults Across America (Atlas Games)
The Hills Rise Wild! (Pagan Publishing)
Mansions of Madness (Fantasy Flight Games)
Munchkin Cthulhu (Steve Jackson Games)
The Stars Are Right (Steve Jackson Games)
Unspeakable Words (Playroom Entertainment)
The Cards of Cthulhu (DVG)
Cthulhu Fluxx (Looney Labs)
Cthulhu Wars (Green Eyed Games
Do You Worship Cthulhu (Toy Vault Inc)
Cthulhu Rising (Twilight Creations)
Building An Elder God (Signal Fire Studios)
Arkham Horror, Fantasy Flight Games
Whilst Arkham Horror has a very special place in my heart,
and is great if you have plenty of time to play (games can easily last 2 to 4 +
hours) the two which I play the most, and are thus more likely to reside on my
Halloween Gaming Table, are Elder Sign and The Stars Are Right.
Elder Sign, Fantasy Flight Games
Elder Sign (Fantasy Flight Games) is a fantastic
co-operative dice rolling game by the designers of Arkham Horror. It can play
between 1 to 8 players and can last 90+ minutes. Each player takes on the role
of an investigator who, armed with occult knowledge, allies and various tools,
have to locate Elder Signs within the museum, and surrounding areas, and stop
the gates from opening and letting in all manner of monsters. The game has a
countdown mechanic and, if your investigators are unlikely and not
quick-enough, they are faced with a final showdown with one of the Ancient
Ones.
The Stars Are Right, Steve Jackson Games
The Stars Are Right (Steve Jackson Games) is unlike many of
Steve Jacksons other games and has a much more involved and thought provoking
game mechanic – which I guess can be expected as the game is originally a
German designed and published one. You have a hand of cards which will
influence the 5 x 5 card board grid which represents the night sky. Each ‘night
sky’ card is double sided with a symbol on and through ‘summoning’ various
Mythos creatures to do your bidding you can modify the night sky to create the
correct pattern to summon more powerful entities until you are able to attempt
to summon a Great Old One itself. The game is surprisingly clever and can really
make you think as you try and plot the best constellations for your creature
summonings. The game is for 2 to 4 players, lasts about an hour or so and, I
feel, is an under-rated Cthulhu-inspired game so well worth checking out if you
like hand management pattern-recognition puzzle games.
Yes, Cthulhu Slippers do really exist (Manufactured by Toy Vault, Inc)
Buy Arkham Horror : http://www.boardgameguru.co.uk/arkham--horror-126-p.asp
Buy Elder Sign : http://www.boardgameguru.co.uk/elder-sign-10163-p.asp
Buy The Stars Are Right : http://www.boardgameguru.co.uk/the-stars-are-right-3724-p.asp
By Angus Abranson
5 DAYS OF HALLOWEEN - DAY 1 – GEISTESBLITZ
5 DAYS OF HALLOWEEN
Halloween is fast approaching and all across the land gamers
are gathering together in lighted rooms to keep the darkness outside at bay. Armed
with sweets to keep any trick or treat gremlins (as well as their own stomachs)
happy, the gamers gather together a
selection of suitably spooky games to kill the hours until daylight breaks and
the ghosts and ghouls retreat for another year…
With that in our minds we thought we’d share some suitably
themed Halloween games that you might be playing this coming Saturday in ‘5
Days of Halloween’…
DAY 1 – GEISTESBLITZ
Geistesblitz is a quick, fun, activity game for ages 8+ by
German publishers Zoch. Zoch have a reputation for making good quality games
with lots of very nice wooden components and Geistesblitz is no different.
In this pocket-sized box you get five different wooden
objects – a Green Bottle, a Red Chair, a Blue Book, a Grey Mouse and a White
Ghost and a deck of cards. Each card will show two objects – with one, or both,
of the objects coloured differently to the actual physical object sitting on
the table in front of you. If both objects are the wrong colour – say a green
book and a red ghost – then you’re looking for the object and colour not shown
on the card and be the quickest player to grab that object from the table. In
this case it would be the Grey Mouse. If you were the first player to grab the
Grey Mouse then you get to keep the card as a Victory Point. If you, however, grabbed
the wrong object (say the Blue Book) then you have to pay a forfeit of a card
in your stash (if you have one) which gets discarded and placed at the bottom
of the card deck. Everyone can only make one ‘grab’ a turn so if the first
person gets it wrong they can’t then grab the correct item – they have to just
watch agonizingly as someone else makes the correct choice and scores the
point.
The other possible combination on a card would show one correct
item (for instance a White Ghost) and one incorrect item (for instance a Blue
Bottle). In this instance you will want to be the first to grab the White Ghost
to win the point.
Geistesblitz is a fast and furiously paced game, not to be
played with any witches (or anyone else who may have long fingernails…) which
is a great Halloween filler.
Two versions of the game are currently available –
Geistesblitz and Geistesblitz 2.0. Each are completely stand alone games
although Geistesblitz 2.0 does have rules for a ‘mega’ game you can play
combining both sets. Geistesblitz 2.0 comes with a Green frog, Red Towel, White
Ghostess, Grey Tub and a Blue Brush. Each individual game can usually comfortably
be played in under 30 minutes so makes a perfect Halloween filler…
Buy Geistesbltiz : http://www.boardgameguru.co.uk/geistesblitz-11922-p.asp
'Dungeon of Mandom' or 'Welcome to the Dungeon'
Absolutely delighted to see Oink's Japanese hipster game get a wider audience in the form of Iellos 'Welcome to the Dungeon' .
Its superb - A 10 minute game of filling a dungeon with monsters and either being brave enough to go in and fight the beasties, or even better bluff you opponents to go and face certain death!
Its superb - A 10 minute game of filling a dungeon with monsters and either being brave enough to go in and fight the beasties, or even better bluff you opponents to go and face certain death!
Pick of this week's releases
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