I am still behind on my Essen 2011 games - there are lots still to be played, but having found Eclipse i'm quite happy to keep playing the same game!
The other stand out is another game that's not available - Vanuatu. The publisher has sold out and a reprint depends on distributors persuading the Krok Nil Douil chaps their is demand.
Oh my. This game is vicious - the whole hook and competition hangs around the action selection mechanic. And you can end up placing five action tokens and taking no actions if you have been very stupid, more likely you can end up only taking two whilst a smart opponent takes four - It creates an incredible tension and competition for scarce resources. Not only can you get screwed when selecting actions you can then get rear ended by the order that other gamers take theirs.
The rest is the usual sell stuff/collect stuff/deliver stuff (though thankfully simplistic without any flim flam)
The action selection is a stoke of genius - it has put my copy of Vasco Da Gama on the trade pile - a game for euro gamers who like it bloody in tooth and claw - and most certainly not for the squeamish or solitaire cube pusher
As of mid November 2011 this is one of my top 2 Essen pics.
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Vanuatu
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Call off the search!
...Because the perfect 4x, Ti3 space opera 'Lite', has been found. No need for gaming wild goose chases, no false reports of grail sightings at ZippoCon XXVI, no need for any more mixed metaphors. 'Eclipse' has just catapulted to the top of my Essen games pile, heck to the top of the 2011 pile - and this based on one incomplete 2 player game. Opening a lot of games can make me a little jaundiced about new releases, if not even cynical and having watched the hype for 'Eclipse' grow on the 'Geek, and from an unknown designer to boot, my response has been of the 'yea right' variety. Until I heard there were only 150 English language copies at Essen and then lemming mode kicked in and I immediately pre-ordered, if only to sell it on after the show to a friend who might want it. After queuing for what seemed like the whole of Friday morning at the show (25 minutes) I was close to abandoning the line but was persuaded not to - and how glad I am.
My bias is to Euro design but I do like a story and a bit of conflict. 'Eclipse' takes the best of Euro design and melds it into a Sci Fi universe, not quite Opera but certainly richly populated. What do I like so much that it makes the game my current squeeze?
1) Action selection - do one thing and on to the next player, limited down time (the curse of Space opera is that it can take a lot of pages of libretto until you get to sing). Repeat until you pass (and you can repeat the same action at no penalty) - then you can comeback in with half actions if anyone gets nasty whilst you were resting.
2) Resources v Actions - there is a balance between what you want to do and what you can afford to. Despite the game only lasting for 9 rounds (believe me it feels like 'only') you can vary the intensity of actions by saving betwwen turns, or trading between resources (especially for the Terrans)
3) The tech to upgrade ships cycle - This is the piece de resistance. There are a lot of juicy technology upgrades in the game - however at the beginning of the technology board is seeded with a small random set of advances (with more coming out each turn) - so you might see a mixture of expensive and cheap techs, or multiple copies of one of the techs (each player has to take a tech chit to benefit). It creates real tension in the timing of the 'Research' action (so often an uncontentious one) as there may only be one of the tech you need out or along the discount path you want (there are three branches of technology - but no prerequisite you just get a progressive discount on future purchases of techs from the same row). Once you have acquired the technology then upgrading is a separate action - just grab the parts that the tech. has entitled you too (well two pieces max) and place them in your ship templates. Customising your ships becomes a puzzle in itself, and your strategy in the game can be determined by a couple of synergistic early tech. grabs - in my one half game I had fire power but my opponent had manoeuvrability.
4) Upkeep is really simple - can I afford to pay for the actions I took in the last round?
The only down side to the game that I can see is that its not on general release yet
My bias is to Euro design but I do like a story and a bit of conflict. 'Eclipse' takes the best of Euro design and melds it into a Sci Fi universe, not quite Opera but certainly richly populated. What do I like so much that it makes the game my current squeeze?
1) Action selection - do one thing and on to the next player, limited down time (the curse of Space opera is that it can take a lot of pages of libretto until you get to sing). Repeat until you pass (and you can repeat the same action at no penalty) - then you can comeback in with half actions if anyone gets nasty whilst you were resting.
2) Resources v Actions - there is a balance between what you want to do and what you can afford to. Despite the game only lasting for 9 rounds (believe me it feels like 'only') you can vary the intensity of actions by saving betwwen turns, or trading between resources (especially for the Terrans)
3) The tech to upgrade ships cycle - This is the piece de resistance. There are a lot of juicy technology upgrades in the game - however at the beginning of the technology board is seeded with a small random set of advances (with more coming out each turn) - so you might see a mixture of expensive and cheap techs, or multiple copies of one of the techs (each player has to take a tech chit to benefit). It creates real tension in the timing of the 'Research' action (so often an uncontentious one) as there may only be one of the tech you need out or along the discount path you want (there are three branches of technology - but no prerequisite you just get a progressive discount on future purchases of techs from the same row). Once you have acquired the technology then upgrading is a separate action - just grab the parts that the tech. has entitled you too (well two pieces max) and place them in your ship templates. Customising your ships becomes a puzzle in itself, and your strategy in the game can be determined by a couple of synergistic early tech. grabs - in my one half game I had fire power but my opponent had manoeuvrability.
4) Upkeep is really simple - can I afford to pay for the actions I took in the last round?
The only down side to the game that I can see is that its not on general release yet
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Essen - some very early impressions
A couple of friends have asked what I have made of the Essen 2011 crop. The right answer should be – I don’t know yet, I have not played many of the games and I have certainly not played them enough to have formed an opinion. What I do have though is some early impressions
Overall they are positive _ i have only played one game I disliked (more on that later) and I have played a few I have liked, one or two I think I am going to love and there a couple waiting in the wings which are really exciting
Like last year (with Civilization the board game) the games that registered highest on the ‘OMG it’s here and I must have it!’ scale are not really Essen releases. The first was ‘Urban Sprawl’ – I was able to pick up my P500 copy (yes I know I am a retailer and can get them at cost but some GMT games have to be in my hands as soon as humanly possible). I enjoyed my one play –I was in a minority of one though. Its long, chaotic, requires constant reassessment of the board and you can get dented by the flip of card. Sounds familiar? It should being a Chad Jensen Euro, and it does feel a lot like ‘Dominant Species’ and though this has a theme I’m more interested my cagey and qualified assessment is that I think DS the better game. 'Urban Sprawl' is a game though I want to play again (and again) to get to know the cards, like 'Through The Ages' and 'Twilight Struggle' I expect the experience to get richer with more plays and more familiarity , my fear though is that I am going to struggle to find opponents.
The other OMG game was ‘Fame and Fortune’, the expansion to Civilization – I am yet to play it but the new powers, Leaders, investments etc look like it’s going to add loads more chromatic fun to one of my favourite games
The last OMG game was’ Ora et Labora’ and it was not at Essen in an English version. I did lean over the shoulder of some Germans playing the Lookout edition and I have one very big worry about the game – the cards are tiny, they go into your tableau but all your neighbours need to see them and what they do. This could kill the game stone cold dead for me if it’s going to be interrupted every 2 minutes by players leaning over the table asking ‘what does your buttery do again?’
Of the games I have played ‘Dungeon Petz’, ‘Last Will’ and ‘First Sparks’ have been the most impressive. No one seems to agree with me but ‘Dungeon Petz’ puts me in mind of a simpler and more streamlined ‘Vinhos’ – in this game though Pets are purchased, held in cages, entertained by imps and age. To score points you need to sell them and/or exhibit them. The rule book is a little intimidating but game play is quite smooth, the hook and genius of the game is the need to keep the Petz happy, fed, entertained and contained – and the card draw system that drives this is very clever
I have not been the other Vlaada’s biggest fan with ‘Shipyard’ and 200th Century falling a little flat for me; however i really like ‘Last Will’ – it’s an efficiency engine card drafting and playing game masquerading as ‘Brewster’s Millions’.
'First Sparks' is my favourite game from the green haired one since..oh Power Grid. The game is easy to teach and play and I predict will become a top gateway game – it’s not going to be loved by some Power Grid purists, but as a 45 minute family game it’s a smash
I have invested five evenings in learning the rules to ‘Mage Knight’ – the walkthrough (essentially the rule book) is 20 pages long but printed in a font that makes equivalent to most 40 page rule books. Martin Wallace took the build a deck mechanic of Dominion and turned into to use in a short war game, Chvatil has put the mechanic at the core of a beast of a game. I’m not sure game is the right phrase, as it feels more like a universe - It is huge ; complexity, flavour, variability. At its core though is the deck building mechanic which creates Euro style questions of players in an adventure game. I have only played the walkthrough first scenario and am looking forward to delving deeper into this game – though being so complex I’m not keen to ever have to teach the game again
At the opposite end of the complexity and size scale is Martin Wallace’s filler ‘Old men of the Forest’ ‘ it’s a delightful counter intuitive card game that left me feeling like I’d been to trying to pat my head and rub my stomach at the same time. All profits from this go to charity, so not only can you pick up a good game but you can also do some good by purchasing here.
Ever since ‘Glen More’ erupted from Nuremburg 2010 I have been watching the career of Mathias Cramer with interest. ‘Helvetia’ is his third game and one I need to play again to make my mind up on, the action selection and method of getting more meeples is really engaging – however the rest of the game is goods conversion and a race to get those goods to market which felt a little anticlimactic.
‘Welcome to Walnut Grove’ is my least favourite of the Essen release I have played; billed as Agricola meets Carcassonne it actually has only a superficial similarity to the two classics. I am not the biggest fans of solitaire optimisation games and in each of the eight rounds three phases of them are spent taking actions simultaneously without reference to the other players at the table. The other thing that left me lukewarm is that the eight year tiles in the game are always seen so once you know what to expect (they come out semi randomly) you are planning around them.
Though I am yet to play it I am tremendously excited by ‘Eclipse’ (from the same designer as WAlnut Grove), it’s another shot at the Ti3 lite game and this looks like it might be the ‘one’ – the Euro economics combined with Ameritrash combat look like a potent combination. The other touch I like is the semi-random way the techs come out each round.
I have two weekends of gaming coming up in November and games that are queued up for table time are Vanuatu, Eclipse, Civilisation plus expansion, Urban Sprawl, Pret a Porter, Air Show, Panic Station, Singapore, Mil 1049, Nefarious, Space Bastards, Trajan, and Core Worlds – that is about the order of preference as well. Six days of gaming should be enough to give them all an outing.
Overall they are positive _ i have only played one game I disliked (more on that later) and I have played a few I have liked, one or two I think I am going to love and there a couple waiting in the wings which are really exciting
Like last year (with Civilization the board game) the games that registered highest on the ‘OMG it’s here and I must have it!’ scale are not really Essen releases. The first was ‘Urban Sprawl’ – I was able to pick up my P500 copy (yes I know I am a retailer and can get them at cost but some GMT games have to be in my hands as soon as humanly possible). I enjoyed my one play –I was in a minority of one though. Its long, chaotic, requires constant reassessment of the board and you can get dented by the flip of card. Sounds familiar? It should being a Chad Jensen Euro, and it does feel a lot like ‘Dominant Species’ and though this has a theme I’m more interested my cagey and qualified assessment is that I think DS the better game. 'Urban Sprawl' is a game though I want to play again (and again) to get to know the cards, like 'Through The Ages' and 'Twilight Struggle' I expect the experience to get richer with more plays and more familiarity , my fear though is that I am going to struggle to find opponents.
The other OMG game was ‘Fame and Fortune’, the expansion to Civilization – I am yet to play it but the new powers, Leaders, investments etc look like it’s going to add loads more chromatic fun to one of my favourite games
The last OMG game was’ Ora et Labora’ and it was not at Essen in an English version. I did lean over the shoulder of some Germans playing the Lookout edition and I have one very big worry about the game – the cards are tiny, they go into your tableau but all your neighbours need to see them and what they do. This could kill the game stone cold dead for me if it’s going to be interrupted every 2 minutes by players leaning over the table asking ‘what does your buttery do again?’
Of the games I have played ‘Dungeon Petz’, ‘Last Will’ and ‘First Sparks’ have been the most impressive. No one seems to agree with me but ‘Dungeon Petz’ puts me in mind of a simpler and more streamlined ‘Vinhos’ – in this game though Pets are purchased, held in cages, entertained by imps and age. To score points you need to sell them and/or exhibit them. The rule book is a little intimidating but game play is quite smooth, the hook and genius of the game is the need to keep the Petz happy, fed, entertained and contained – and the card draw system that drives this is very clever
I have not been the other Vlaada’s biggest fan with ‘Shipyard’ and 200th Century falling a little flat for me; however i really like ‘Last Will’ – it’s an efficiency engine card drafting and playing game masquerading as ‘Brewster’s Millions’.
'First Sparks' is my favourite game from the green haired one since..oh Power Grid. The game is easy to teach and play and I predict will become a top gateway game – it’s not going to be loved by some Power Grid purists, but as a 45 minute family game it’s a smash
I have invested five evenings in learning the rules to ‘Mage Knight’ – the walkthrough (essentially the rule book) is 20 pages long but printed in a font that makes equivalent to most 40 page rule books. Martin Wallace took the build a deck mechanic of Dominion and turned into to use in a short war game, Chvatil has put the mechanic at the core of a beast of a game. I’m not sure game is the right phrase, as it feels more like a universe - It is huge ; complexity, flavour, variability. At its core though is the deck building mechanic which creates Euro style questions of players in an adventure game. I have only played the walkthrough first scenario and am looking forward to delving deeper into this game – though being so complex I’m not keen to ever have to teach the game again
At the opposite end of the complexity and size scale is Martin Wallace’s filler ‘Old men of the Forest’ ‘ it’s a delightful counter intuitive card game that left me feeling like I’d been to trying to pat my head and rub my stomach at the same time. All profits from this go to charity, so not only can you pick up a good game but you can also do some good by purchasing here.
Ever since ‘Glen More’ erupted from Nuremburg 2010 I have been watching the career of Mathias Cramer with interest. ‘Helvetia’ is his third game and one I need to play again to make my mind up on, the action selection and method of getting more meeples is really engaging – however the rest of the game is goods conversion and a race to get those goods to market which felt a little anticlimactic.
‘Welcome to Walnut Grove’ is my least favourite of the Essen release I have played; billed as Agricola meets Carcassonne it actually has only a superficial similarity to the two classics. I am not the biggest fans of solitaire optimisation games and in each of the eight rounds three phases of them are spent taking actions simultaneously without reference to the other players at the table. The other thing that left me lukewarm is that the eight year tiles in the game are always seen so once you know what to expect (they come out semi randomly) you are planning around them.
Though I am yet to play it I am tremendously excited by ‘Eclipse’ (from the same designer as WAlnut Grove), it’s another shot at the Ti3 lite game and this looks like it might be the ‘one’ – the Euro economics combined with Ameritrash combat look like a potent combination. The other touch I like is the semi-random way the techs come out each round.
I have two weekends of gaming coming up in November and games that are queued up for table time are Vanuatu, Eclipse, Civilisation plus expansion, Urban Sprawl, Pret a Porter, Air Show, Panic Station, Singapore, Mil 1049, Nefarious, Space Bastards, Trajan, and Core Worlds – that is about the order of preference as well. Six days of gaming should be enough to give them all an outing.
Essen wednesday
Great journey - almost empty roads.
The story of the show on Wednesday is how many games are stuck in customs or 'hopefully' arriving on Thursday - I won't name them as I don't want to start a panic
Despite that I have already managed to collect all my White Goblin, CGE, Portal, Gen x, Rallyman and Sierras Madre games.
Looks like limited numbers at show means no Trajan, Tournay or Mil 1049 for shops which is a shame.
Great to see so many old friends at the Handelshof and around the halls - Wednesday is my favourite day at Essen
On a personal note v excited to see the Sid Meier Civ expansion here and will be picking one up today
Only played one game so far -a cute game which I can't remember the name of :)
The story of the show on Wednesday is how many games are stuck in customs or 'hopefully' arriving on Thursday - I won't name them as I don't want to start a panic
Despite that I have already managed to collect all my White Goblin, CGE, Portal, Gen x, Rallyman and Sierras Madre games.
Looks like limited numbers at show means no Trajan, Tournay or Mil 1049 for shops which is a shame.
Great to see so many old friends at the Handelshof and around the halls - Wednesday is my favourite day at Essen
On a personal note v excited to see the Sid Meier Civ expansion here and will be picking one up today
Only played one game so far -a cute game which I can't remember the name of :)
Wrong again...
The IGA multi player strategy award went to 7 Wonders - and well deserved too! Not my pick (if i ever get one right it will be chance) but a good choice.
As I predicted 'A few acres of snow' won the 2 player award - I suspect it was almost unanimous.
The next Counter magazine will have detials of the voting and it will be interesting to see how clear cut was the 7 Wonders victory and whether any other game on the 2 player list got a look in
As I predicted 'A few acres of snow' won the 2 player award - I suspect it was almost unanimous.
The next Counter magazine will have detials of the voting and it will be interesting to see how clear cut was the 7 Wonders victory and whether any other game on the 2 player list got a look in
The IGA nominees and a return to form for Euros
After 2010's parade of ‘just above average’ the 2011 shortlist for the IGA is evidence of a return to form for Euro games. There are some genuinely strong contenders for the multiplayer award and a shoe in for the 2 player.
I wrote a long piece on the 2011 nominees [link] bemoaning the quality or originality of the candidates - 2011 though is an impressive field.
There are not many of the nominees that can be dismissed as also run but there are a couple of make weights; ‘Asara’ and ‘K2’ are the two that fail to make the cut. Both games are pleasant to play, and the closest to the family gamer end of the spectrum of the shortlist. In fact ‘K2’is a game I now only play with family, with gamers it falls flat as the congestion at the top of the mountain creates too many artificial situations. ‘Asara’ though is a most enjoyable 45 minutes, made entirely by the action selection mechanic. Despite the merits of both games they fall short of IGA winning pedigree.
Last year I dismissed the eventual winner, ‘Age of Industry’, because it is an iteration of ‘Brass’. Despite that I am going to say that ‘Incan Empire’ is the next to miss the cut - it's almost the same game as Tahuantinsuyu, and Despites it's merits I doubt that that many of the jury have played this edition.
I am delighted to see ‘Airlines Europe’ make the short cut - however I think it falls foul of both being part of a venerable chain of Alan Moon transport games.
So that leaves seven. And I would not be suprised to see any of them as the eventual winner.
‘London‘is the weakest of the candidates, it's Wallace treading water - however its very widely played and could benefit from vote transfers ala St Petersburg.
I wonder if the underwhelming critical reception for ‘London’ was because its card play seems slow and cumbersome in comparison with 2011 Kennerspiel winner 7 Wonders? Here is a game that is instantly appealing, not going to suffer from not being played multiple times by the jury panel. Moreover the drafting mechanic is a very fresh take on the Civilisation building game. A strong contender, though it would have the shortest play time of any IGA winner and I have a feeling that might count against the game in some people’s eyes – it would break the mould of previous winners.
‘Die Burgen von Burgen’ has last mover advantage; it was released in 2011 and is probably quite fresh in the mind of the jurists. It's a typical Feld game in that it has clever mechanics, is intricate and the first few games are a spent going up a steep learning curve. However, a little like ‘Macao’ the charm of the game wears off after repeated plays. The intricacies of the tile interactions are aimed inward, it's very much a solitaire experience. Moreover the combos start to feel like stutter steps without an overarching strategic arc to the game. Add in the wafer thin theme and the production values I would not be voting for this game - however like ‘London’ I can see this benefiting from the transferrable vote.
I would love to see ‘Dominant Species’ win the IGA; it's the antithesis of ‘Die Burgen’, theme rich, interactive and with a real arc to the game. It might be too rich faire for some and I can’t quite see this as eventual winner.
And then there were three.
My own view of ‘Vinhos’ is skewed by having to teach the game in each of the four times I have played – there were so many rules questions throughout that I felt more like a moderator than a participant. It’s a game I admire more than like, and I feel there is too much of a wrestling match with the mechanics for this to be a truly great economic game – but its close and was obviously crafted with love for and fidelity with the subject matter. This could be the winner, but it does polarise opinion and that might just cause it to fall short.
That leaves two – and it is a choice between the innovative ‘Troyes’ and the perfectly honed old school mechanics of ‘Navegador’. I like ‘Troyes’ but I love ‘Navegador’ – it’s the most elegant design of the rondel series. ‘Troyes’ feels a little rough around the edges in comparison. However, my personal opinion does not matter it the jury that counts – and I can see both of these picking up a lot of first or second place votes. My feeling? ‘Navegador’ by a nose for the multiplayer strategy 2011 IGA award
Evidence of the strength of this year’s field is the omission of ‘Sid Meier’s ‘Civilization: The Board game’, ‘Pantheon’ and the superb ‘Key Market’
The two player award can be handed over now – ‘A Few Acres of Snow’ is a magnificent game, and regardless of the merits of the other games on the short list (none of which I have played – not I can I imagine many of the jurists will have played either). The two player nominees seem a bit lacking – no ‘Basilica’, ‘Yomi’, ‘Railroad Barons.
If there were a market on boardgame awards I Would advise you to act on any of the above – I have a Zero percent record in predecition eventual winners
New Releases 19th July
‘Olympos’ confirmed for next Tuesday, from Ystari and Philippe Keyaerts (Vinci, Small World and Evo), is a fast playing game of technology development, prayer and conflict set in Ancient Greece.
‘Grimoire’ has been printed in a new edition by Zman games, originally a Japon Brand design this was my fastest selling game from Essen 2010. Best described as a cross between ‘Citadels’ and ‘Fairy Tale’ this game has been a sort after cult classic, now everyone can own a copy.
‘Age of Industry Expansion one’ is a double sided board with maps of Minnesota and Japan.
Both are excellent with Japan players need to plan for the scarcity of home grown natural resources and on the Minnesota map Chicago dominates the board, with special rules for iron production and sales.
‘NightFighter’ from GMT and Lee Brimmicombe-Wood (‘Downtown’, ‘The Burning Blue’) , simulates the cat and mouse fights in the night sky above Germany and Japan. Game play is quick at under an hour for each scenario; and players take it in turns to control the night fighters or moderate for the other player
‘Case Yellow’, GMT and Ted Reicer, is a light simulation of the 1940 invasion of France.
Already in store is ‘Miskatonic Horror’ which contains additional game material for Arkahm Horror and its expansions.
The 2011 reprint editions of ‘Curse of the Dark Pharoah’ and ‘The King in Yellow’ are in stock.
Restocks
‘Olympus’ (with a ‘U’) was one of my top three picks from 2010 – its been reprinted and is back in stock as is ‘Cosmic Encounter’.
Bargain ‘Troyes’ is back and I have managed to pick up some very inexpensive German automobiles (its language independent and I will provide English rules
‘Grimoire’ has been printed in a new edition by Zman games, originally a Japon Brand design this was my fastest selling game from Essen 2010. Best described as a cross between ‘Citadels’ and ‘Fairy Tale’ this game has been a sort after cult classic, now everyone can own a copy.
‘Age of Industry Expansion one’ is a double sided board with maps of Minnesota and Japan.
Both are excellent with Japan players need to plan for the scarcity of home grown natural resources and on the Minnesota map Chicago dominates the board, with special rules for iron production and sales.
‘NightFighter’ from GMT and Lee Brimmicombe-Wood (‘Downtown’, ‘The Burning Blue’) , simulates the cat and mouse fights in the night sky above Germany and Japan. Game play is quick at under an hour for each scenario; and players take it in turns to control the night fighters or moderate for the other player
‘Case Yellow’, GMT and Ted Reicer, is a light simulation of the 1940 invasion of France.
Already in store is ‘Miskatonic Horror’ which contains additional game material for Arkahm Horror and its expansions.
The 2011 reprint editions of ‘Curse of the Dark Pharoah’ and ‘The King in Yellow’ are in stock.
Restocks
‘Olympus’ (with a ‘U’) was one of my top three picks from 2010 – its been reprinted and is back in stock as is ‘Cosmic Encounter’.
Bargain ‘Troyes’ is back and I have managed to pick up some very inexpensive German automobiles (its language independent and I will provide English rules
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Sunday, July 17, 2011
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