20 plays. Rating 8 out of 10
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Best of 2013 Part 4
‘Caverna’ is my
most played game of the 2013 crop - if you did
not like’ Agricola’ because ‘its no fun/you can’t’ specialize/its not got
Dwarves/feeding is boring then’ fill your boots with this magnificent game. ‘Caverna’ adds a lot to the ‘Agricola’ formula
– more animals, more resources and both a farm to build and an underground
chamber to carve out and fill with rooms. The addition of currency in the form
of gold and rubies adds interesting timing and conversion possibilities and the
expeditions a whole new way of getting all the stuff you need. The design (and
difficult production) choice to make the game playable by seven dwarves gives
some clue as to the best player count – the more the merrier. At lower numbers it
is an enjoyable, but solitary, optimization exercise, with higher numbers you
are bumping up against Grumpy, Sneezy, Sleepy et al for the spots you want and
the tiles you need. Magnificent yes, but
after 20 plays I need an expansion - I am interested in exploring the game with 5+ player , whereas I am still happy to
explore the limitless possibilities of the E,I and K decks. Excellent game –
but not as good as ‘Agricola’
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